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Tag: improving eve

Revisiting Sec Status

In August of 2014 I wrote a post called EVE Unbalanced – The Sandbox is a Lie and in one part of it I explored an idea of how player security status could potentially be made more meaningful. I still think the idea has merit and is a change worth making to reduce EVE Online’s “villain” bias so “hero” play can be more integrated and more visibly represented in the game. Having sat on the idea now for two and a half years, I’d like to expand on it a little, particularly in light of other small mechanic changes CCP has introduced recently.

Standings toward NPC corps now have additional practical application thanks to the new mining fleets. I was really excited about this; it creates new and worthwhile motivation for players to engage in PVE and even to be more choosy about which corps they PVE for. Great! While standings are a totally separate thing to sec status, the mining fleets elegantly demonstrate how CCP can make a relatively small change to an existing mechanic that results in reasonably meaningful impact for lots of players.

So what about sec status? The issue I lamented about before still exists: PVPers are unilaterally punished by CONCORD in the form of sec status hits regardless of the sec status of their target (excluding criminal flags or combat in lawless space). Still dumb overall, while positive sec only being obtainable via PVE continues to foster the nasty and toxic attitudes that exist about positive sec, PVE, and carebears.


War and IPI

This article was originally posted on October 12, 2014. I recently submitted it for consideration to the WarDec Project being undertaken by members of the EVE community. Today, Crossing Zebras published Lore Wars, which posits some very interesting ideas about how the war dec mechanic could be changed, partially inspired by my post below. Go read it! Well worth the time. Thanks to Jason Quixos for the shout out! ♥

Another war rages on against the Intaki Prosperity Initiative.

Not a great war report.

Not a great war report.

And by “rages on”, what I actually mean is, “ILF got some in-game notifications about it but we’re ignoring them and going about our usual business”. Public-Enemy dec’d IPI for the second time in as many months just so they could shoot the customs offices ILF owned in the Placid hisec island. Power to them I guess, if hisec structure grinding floats their boat. If they (or their client, if there is one) wanted the offices that badly they could have just offered to buy them from us to save time and ammo. We weren’t making any ISK off them anyway. :p I shrug and hope they enjoyed shooting them.

I recognize that wars (“lol griefer” or otherwise) are part of PVP in EVE. I chose to give my time to this universe where people can destroy my stuff, even in hisec, whenever they feel like it. IPI by design is smack in the middle of one of the hottest PVP areas of Gallente space simply because of Intaki. That’s just how it is, and it isn’t going to change. After all, we wouldn’t be the Intaki Prosperity Initiative if we moved somewhere else. Everyone will always know where to find us. We will always be a target of one kind or another because of where we live and who we are.

Will we ever be an “elite” PVP alliance? Thousands of kills in a month? Wicked ISK efficiency? Probably not. Sure, I want to be a capable PVP pilot (yes, I know that means I actually have to undock!) and have people in my alliance who are capable at it too. I want my guys to have good fights and enjoy combat. But IPI being able to unzip some crazy PVP e-peen? That’s not why I play EVE.


Wanting Off the Beaten Path

Hauling through New Eden

Hauling through New Eden

Recently I did a bunch of hauling for ILF and for myself, mostly to consolidate assets and get organized. This took me to various locations across New Eden, including a few systems deep into Domain where I’ve never been before.

Although the backdrop of space changed color the farther I travelled, all I really got to see were gates, jump tunnels, warp tunnels, the bright glowy butt end of my ship, and little triangle/house/turtle icons zipping past. There were a few interesting moments but for the most part these were uneventful journeys. Sure I could have hired someone to fetch all those cargo loads for me but having not been in game much recently due to offline stuff, I had a need to do it all myself, to feel useful.

Every so often a celestial beacon would show up on the Overview. Since it was unlikely I’d be coming this way again, I right-clicked and chose Show Info, the idea being to read a little about the landmark or whatever it happened to be as I was traversing the system.

Instead, Show Info was kind enough to tell me what a beacon is. Great. Thanks.

So on I went, system after system, with quite honestly very little to do or look at.

That got me thinking.


“Little Things” for the Corporation UI

littlethings

A CEO’s nightmare.

The other day CCP Punkturis asked the playerbase to describe its “biggest pain points in the corp interface”. Wow, what a can of worms! Naturally, roles and titles are at the top of everyone’s list, including mine, and rightly so. It is by far the biggest pain point any CEO has to deal with in EVE Online. But then, forty-five posts into the thread, CCP Punkturis and CCP Sharq both backtracked to say, well, no, they weren’t really looking for the “biggest” pain points, they actually just want little things—the low-lying fruit—that might be easy to fix to help CEOs out.

If you’re a CEO, or have ever been a CEO at any time (even if for just five seconds!), do yourself and all CEOs everywhere a favor and post in that thread. Post even if everything you want to say about how godawful the corporation interface is has already been said by everyone else before you. Reiteration and repetition of these same pain points by multiple voices will help drive home their importance to the devs. It’s worth it.

And yes, mention roles and titles anyway. Pay no attention to the devs’ insistence that they aren’t looking at roles and titles right now. Do eeet anyway.

I already posted my thoughts in the thread, starting here. It took my entire evening and three forum posts to cover everything I wanted to say but it was definitely time well spent if it makes a difference for the future. :) Here it is, for posterity’s sake:


EVE Unbalanced – The Sandbox is a Lie

I recently came across a blog post titled “Be the Hero; Not the Villain” by Mabrick. Before reading further, go read his article first.

Here’s a quote:

…people who just want to have fun, not at someone else’s expense, are leaving the ship like rats.

I want to have fun in EVE Online. I do want to be some flavor of hero in New Eden. I want my corporation and my alliance to be something that allows other people to have fun, too. But my definition of fun is not “being a pirate”. It’s definitely not “ruining other people’s gameplay because lulz” (and let me be clear that I acknowledge players can be the villain/pirate/bad guy without also being assholes. Unfortunately, more and more the two seem to go hand-in-hand anyway).